![]() Puzzles are all about figuring out how to work with automation in a 3D space. Just like in Spacechem, puzzles are built to have a variety of possible solutions and even though the game has only just been released, it seems like there are quite a lot of different solutions for puzzles based on the histograms and it will be interesting to see what advanced players will do with the later unlocked parts on the earlier puzzles. ![]() The genius part of this setup is that the two tracked metrics are dynamically opposed to each other which makes figuring out the most optimize solution difficult. To cut down on time you need to keep items moving quickly which means you’re going to need a lot of parts to help speed things up. However every part that you add also increases your footprint unless you really exploit the 3D space. What’s even better is that besides the continued work from Zachtronics, Infinifactory features Steam Workshop integration which will surely provide a lot of head scratching moments in the future. ![]() Speaking of head scratching moments, if you remember my piece on Spacechem, then you know that I had trouble with the difficulty of the game and couldn’t finished it. But despite the greater complexities of 3D adding to the learning curve, Infinifactory does have a leg up compared to Spacechem in terms of teaching the player. Part of Spacechem’s charm and difficulty was that the game challenged you to understand the abstracted thinking that goes into programming.
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